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Dev Update #19 - The Factions of Neokos

Dev Update #19 - The Factions of Neokos

How are you doing, adventurers?

After learning about Neokos, you may think exploring it will be a leisurely stroll. Sure, you may run into a few bandits and monsters, but nothing a good walloping can’t fix, right? WRONG! As your party grows stronger, the various factions of Neokos will seek to know about your… dispositions. Are you friends? Or foes? 


Simba bellyrubs only unlock after you're done with the Feline faction questline. Now get to it!

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

The Beacon

A powerful mage once said I am a Beacon of knowledge blazing out across a black sea of ignorance - oh wait, “wrong game” I’m being told. Regardless, one could argue that members of the Beacon probably regard themselves as such. 

Originally established by a large expedition from overseas, the Beacon was named as such as they were “bringing the light of the Manacalon Empire” to the savage lands of Neokos. Their expansion efforts started with carefully prepared intelligence work, staging local revolts to destabilize the established Siklas empire while the main forces landed. With strong arcane prowess and military might bolstered by the massive army of slaves Manacalon is known for, the Beacon quickly wrestled almost half the continent away. 

This aggressive expansion was suddenly halted by the Cataclysm - in the ensuing chaos, most of the slaves they brought along escaped their shackles and turned onto their masters. The Beacon, suddenly losing massive amounts of manpower and access to their most powerful tool, arcane magic, had to quickly retreat. With the inability to get reinforcement from Ferendragh and the fall of the Manacalon Empire, the Beacon ended up confined to the northern peninsula of this continent, with Caer Mar as its main fortress. 

Over the centuries since the Cataclysm, the Beacon has switched to a more diplomatic approach. Everyone knows it would take too much bloodshed to completely wipe them out due to their fortified position and geographic advantage - and with the tenuous relations between the other factions, the Beacon’s existence is… mostly accepted. 

A remnant of Manacalon, Caer Mar is still governed by strong laws and guards posted on every wall, ruled by a certain Lady Anabasia with a silken glove wrapped around an iron fist. However, the great city has long since opened its doors to travelers and merchants - these days, it is not rare to find people from other factions perusing wares or sampling ales in the streets of Caer Mar… although one wrong word and you could quickly find yourself rotting in dungeon cells for a long, long time. 

The Argad Republic

Named after Argad Ironfist, the main leader of the massive slave revolt following the Cataclysm, the Argad Republic is an aggregation of folks of any kind, from anywhere, who value personal freedom above all. Its people refer to themselves as Argeides, Argads or even “The Free” - which is a perfect reflection of the fact that the Argad Republic is not a monolithic faction. 

In fact, it is a faction full of contradictions. While they value freedom and equality, they also tend to have militaristic tendencies against those who do not share their view of the world. That same equality which is paramount to an Argad often only applies to other Argads, not to outsiders. And while they loathe slavery and lordship, their pursuit of wealth and land often means some people end up… more equal than others, to say the least.

You will find many kinds of worship in Argad. As they like to say, “You can never have too many gods looking out for you!”. That being said Misaye is favored amongst other deities, with most major Argad settlements displaying Copper Tablets of “The Declaration of Misaye and the Free” in their central market square - a permanent and visible declaration of Argad freedom. 

Argad politics can be extremely volatile with frequent clashes and arguments. Between the 2 appointed Consuls in charge of Civilian and Military matters, the 13 Senators supporting them and the Tribunes of the Hundred ratifying each proposal, discussions tend to be very lively - to the point that most end up retiring after a while due to stress. Unsurprisingly, this structure led to the formation of two major political groups, one in support of more militaristic measures while the other favors commerce. 

Interestingly, Bard Colleges are an integral part of the Argad Republic as many who follow this path share the Republic’s love of freedom and individualism. Beloved by common folks and naturally roaming the lands to share music and stories, these Bards tend to accumulate a lot of information which they then share to uncover corruption, infiltration and other nefarious plots. This allows the Republic of Argad to remain fairly protected against outside interference even without a strong central government.

The Comber

Very likely the most non-aligned faction on Neokos, the Combers are a loose organization of freelancers specialized in finding and trading all sorts of goods. If it sounds similar to the Scavengers, it is not by chance! The founders of the Combers created the guild after hearing about the Scavengers from a rare sailor hailing from Ferendragh, and decided to organize in a similar fashion on their own turf. 

Combers are an eclectic group of people who mostly left their former allegiance at the door. They don’t ask too many personal questions, they do not judge your appearance, all that matters is that you can hold your own when it comes to work. In the past, many Combers would actually delve into ruins themselves in search of rare treasures - but with many dying to traps and monsters they slowly settled for safer options, letting adventurers take the risk and providing services for a smaller cut of the profit. 

Some would belittle the Combers and regard them as mere junk gatherers, but that couldn’t be further from the truth. When you need a specific item found, you go to the Combers - they are the ones who could find a needle in a haystack. An unbelievable amount of items, valuable or not, go through their hands, and they have a knack for sifting through them to make sure each finds the right buyer. 

The Combers also have a fair share of researchers and scholars, who pour time and effort going through every obscure document found by others. It is not rare for a party of adventurers to find hidden doors or secret rooms thanks to Comber help - though of course, rarely for free. To be fair, do you really want to spend the next few days excavating each valuable item from the ruins you just cleared?

The Ka’Umm

Claiming to be the oldest dwellers of Neokos, the Ka’Umm are a collection of nomadic tribes of varied origins who roam the lands following a path known only to them. They claim to have no enemies and live a simple - although dangerous - life centered around traditions, the pursuit of wisdom and understanding of magic. 

The People, as they call themselves, can be found all over Neokos. The vast majority of them are physically fit as they mostly travel on foot, with some even pulling wagons by hand when not enough draught animals are available. They have a strong affinity with magic, with most tribes having at least a druid or a wizard amongst them. 

Ka’Umm tribes are not only defined by blood or legacy - one can freely leave their tribe to join another. Tribes can split if internal tensions arise, or if they feel like they became too large, with most consisting of about 50 to 150 people. They value friendship and knowledge above all; one is considered rich not by the amount of gold they possess but by the wisdom they share and the number of friends they can count on. Gold and silver are but a decoration, and they trade through barters, gifts and favours. 

Interestingly, although their culture predates the Cataclysm, the Ka’Umm have taken to the worship of Arun and Maraike alongside their native belief of the Dream Song - a huge tapestry of resonance and harmonic sounds that they believe holds the universe together. Most Ka’Umm idioms reflect this, with phrases such as someone lacking harmony denoting a person’s poor character, or giving praise by calling someone a good listener. 

The… other factions?

Those four are not the only ones you will run into during your journey on Neokos, but we do not wish to reveal all of them just quite yet - where would be the fun in that?

We will just leave you today with the knowledge that… Yes, there once was a Siklas Empire, and yes it was destroyed. And no, they are not the only endemic ancestry of Neokos.

Alright, that’s it for today. Look out for more news of Solasta II… very soon! 

Article by Tactical Myzzrym

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2 December 2025
Dev Update #18 - Uncovering the World Map

Dev Update #18 - Uncovering the World Map

Look sharp adventurers!

Does everyone have their backpack ready? Ration check? Alright, it’s time to head out into the wild unknown! Join us today on a trek to discover Solasta II’s World Map - and the vast freedom of exploration you will enjoy (especially compared to Crown of the Magister). Let’s go!

To adventure we go, follow Emji and fortune will follow! (possibly. maybe.)

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

A whole new World

A new fantastic point of view! Alright alright, let’s stop lest we anger the great rodent god from beyond. Although we revealed Solasta II’s brand new world map on stream a few weeks ago, we wanted to do a little deep dive for those who might not have been here to listen to us yapping for almost 2 hours about it. Behold!

Oh boy, where do we even start! If you played Solasta: Crown of the Magister, you’re already seeing a lot of differences with the first game. First is the fact that the world map is now in 3D, and no longer a 2D illustration upon which the party travels. Which allows us to do this!

You can zoom in quite far to appreciate each landmark you come across and get a slight idea of what’s awaiting you inside if you enter. Forests have trees, coasts have sand, and most importantly - you are no longer limited to traveling from location A to location B. That’s right, this is a hex-based map that you can uncover one tile at a time! 

That’s also why you’re seeing a Movement bar on the bottom of the screen - with 4 Regular Move points, and 4 Forced March points. Depending on the terrain you’re crossing, you will burn a different amount of movement points - forcing you to take more time when not sticking to the roads between major settlements.

As you can see here when hovering the neighbouring tile, you are informed of the type of terrain as well as its movement cost (Grassland, 2 points). It’s also warning you that attempting to move will trigger Forced March, which is a nasty condition that can really ruin your day if you happen to get into a fight while exhausted!

As you can see here, after moving through two different tiles under Forced March, some of my party members gained a level of exhaustion, decreasing the result of all their D20 rolls by 2. One even gained two levels, meaning they’re getting a -4 penalty! If that wasn’t enough, they also move slower in combat by 5 feet per level of exhaustion.

But what’s this? Is it night time?

It absolutely is! When moving under Forced March, you will no longer be traveling under the sun and will be relying on the stars to guide you instead. This means encounters could get more dangerous… Is it really a risk you’re willing to take in order to save time and food rations?

World Map Events

Remember when we showed you Random Encounter Maps and told you that you might come across these small combat arenas during your travels? Well, the good news is - Solasta II does not limit its World Map Events to combat encounters!

When roaming the map, you have a chance to stumble upon random events. Some of them only appear under certain conditions, such as being confined to a particular biome, time of day or even depending on the outcome of some previous encounters - which makes exploration that much more interesting! 

In this example, you can see that during Forced March (since we’re at night), our party has spotted a kettle of vultures circling the skies. You have several different options to choose from, some of which may result in combat!

Here we decide to roll a Perception check to learn more about the situation. Uh oh, turns out these might not be “just vultures”. Had we approached immediately, we could have been in some serious trouble. Maybe we should just steer away for the night, and not risk a combat encounter while exhausted.

Some of you may have noticed that our little scene here takes place in the forest - that’s because our party is currently traveling through a forest tile! Had it been a coastal tile, or a grassland tile, the background wouldn’t be the same. We have made several little scenes in each biome to give random events a little more life as you travel, so you get to see your party not only during fights but also while they roam the lands.

Alright, that’s it for today! As we’re creeping closer to the release of Early Access, we’re back to a steadier rhythm of two news per month - so expect more from us very soon. Don’t think our Galaxies Trailer is all we were going to give you! 

Article by Tactical Myzzrym

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18 November 2025
Road to Early Access - Answering your Questions

Road to Early Access - Answering your Questions

Alright folks! 

With the release of the Twitch Galaxies Showcase Trailer and the announcement of our Early Access release window, many of you have a burning need for answers - many of which we provided in our Community Stream earlier last week! Here is a recap of the most frequently asked questions, as well as some more specific ones that we noticed during our livestream. 


Sherlock has answers if you have coin...

For those who wish, you can also watch the VOD of the livestream available on YouTube, where we not only answer questions, but also reveal Solasta II’s World Map in-game for the first time!

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

When you say Early Access in early 2026, do you mean Q1 2026?
Yes! As Q1 is more of a business term, we opted for early 2026 instead to avoid confusing people. For those who may not know, Q1 means 1st fiscal quarter, which stretches from January 1st to March 31st. This gives you a little more information on when to expect the Early Access to hit the Steam store page! 

Can you give us the release date then? Pretty please?
Hahah no, that’s as much information as you’ll get for the release date. That said, we have a lot more prepared, so keep an eye out - you will find out more in the coming months! 

Any chance we get Spanish localization?
Absolutely! We are happy to announce that we will have Spanish localization ready for the launch of Early Access. I know we have many passionate (and vocal) Spanish fans, so this one is for you folks out there! We also have a few more languages in the pipelines that were not available in Solasta I, but these ones shall remain secret for now… 

What about consoles? 
We are aiming for console releases around the launch of 1.0! So no consoles during Early Access, but (hopefully) no waiting a year or two after the full game releases to join your PC compatriots either this time! 

For those who want to support you, will there be a Supporter Pack at launch?
Yes, just like in Solasta I we will release Solasta II with a $10 USD / 10 euros Supporter Pack. And just like in Solasta I, we want to remind everyone that this DLC is absolutely not mandatory, and is just there if you want to give our relatively small team a tip. There is very little value in getting it for the content, which will be a few cosmetic items - and yes, while they will look very cool, they will not impact your gameplay in any sort! 

Will we have Ready Action?
Yes! Funny story, Ready Action is among the many reasons why we moved the release date back a bit as it’s a costly feature that we originally planned for 1.0, but after going through the demo feedback decided to implement in Early Access instead. 
On top of that, we spent some time upgrading the feature - unlike in Solasta I where you could only prepare Melee / Ranged Attacks and Cantrips, the new Ready Action in Solasta II can be triggered with most actions - such as preparing Guiding Bolt or even Cure Wounds to heal the next wounded ally who moves next to you. 

What’s actually in the Early Access launch version of Solasta II?
At launch, the Early Access will feature more than 10h of gameplay and a max level cap of 4, with access to the Character Creator to build a full party. The six classes available immediately will be the Wizard, the Sorcerer, the Paladin, the Fighter, the Rogue and the Cleric, with the four ancestries being Human, Elf, Dwarf and Halfling. And yes, you will be able to multiclass! 

When can we expect the remaining classes to be released? 
We aim to have all the classic tabletop classes to be available at the 1.0 launch, however we can’t promise that yet as game development can be very tumultuous. Ideally we want to release new classes alongside our Early Access updates, and hopefully by 1.0 all of them will be ready!

Will the game have co-op multiplayer?
Yes it will! Our plan is to release co-op multiplayer as an Early Access update so we have more time to fine-tune it before the 1.0 release of the game. Meaning you’ll be able to play with your friends sooner rather than later! 

Article by Tactical Myzzrym

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4 November 2025
New Gameplay Trailer - Solasta II Early Access coming early 2026

New Gameplay Trailer - Solasta II Early Access coming early 2026

Well met adventurers! 

Our new trailer is finally out, and oh how we’ve been waiting to show you this one! We hope you’re as excited (if not more!) to set foot on Neokos now that you’ve watched it - and if you haven’t already, just scroll down a bit and you’ll find it here. 

The cat is out of the bag, Solasta II’s Early Access is coming early 2026! You heard that right, we’re taking a few more weeks (months?) to polish everything - we want to make sure we give you the game in a state we can be proud of. 

Now, I’m sure some of you will still have questions for us. Which is why we’ll be here with our CEO Mathieu to answer any questions you have live next Tuesday Oct 28th with a special Community Stream. We’ll also be showing off the actual overworld map travel in-game, so if you’re curious about how it looks and plays, don’t miss it!

Make sure to join us on Tuesday October 28th, 10 am PDT / 1 pm EDT / 6 pm CET (careful, the start time is slightly different than usual!) 

Article by Tactical Myzzrym

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23 October 2025
Dev Update #17 - Of Might & Magic & Art!

Dev Update #17 - Of Might & Magic & Art!

Hello there folks!

We can see many of you wondering “Is it Early Access yet?”, and my answer to you is… a little more, just a little more! I promise you we will have something to announce soon, so please bear with us a little more. Oh how we wish we could simply reveal everything right now, but some things must remain behind the DM screen. Now this doesn’t mean we don’t have anything to show - let us share with you our monthly allocation of development tidbits!


Don’t look at me like that, I told you already I can’t reveal the Early Access date yet. No, not even to you.

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Live Art Stream & Giveaway - Join our Art Director to chance winning Solasta II Steam Keys & hand-drawn sketches on October 9th!

After our very surface-level delve into The Temple of Elemental Evil, we’re now back to more Solasta II content! This time we’re doing something a little different by inviting our Art Director Thierry to sketch live on stream while we discuss lore and world building with our Game Director Xavier - namely to know more about the Siklas! Strange and mysterious folks native to Neokos, what secrets do they possess? 

We will be holding giveaways during the livestream to give out the drawings as they are being made (we estimate there will be three in total), which we’ll then send via postal service in the following weeks. Please note that French shipping services unfortunately can’t deliver mail to Syria, Yemen and Haiti. We will also be giving away 3 Steam Keys of Solasta II over the course of the steam, which will give you access to both the Early Access and the 1.0 version of the game once it is released! 

Make sure to join us on October 9th - keep in mind it’s a Thursday and not a Friday this time!

And with that out of the way, it’s time for some Development news!

Heading to town

Adventuring is a hard life, full of dangers and uncomfy nights spent in the wilderness - which is why every so often you will need to head back into town to unwind… and more importantly, sell your trinkets and baubles that you looted legally acquired along the way!


Where did we get those paintings? Errrr turns out one of the bandits we took care of was an art collector, yea sure let’s go with that.

Speaking of looting, we’ve also added a grid view to the inventory following feedback from the demo, as many of you were concerned about having to scroll endlessly to find your items once you start carrying a bit more stuff in your backpacks.


More items! MORE!

Adventurers by day, adventurers by night

Similar to Solasta I, your journey into Neokos will see you roaming through the lands in light and darkness alike! Make sure your party has at least one member with a good Perception score, you wouldn’t want to end up ambushed during your rest…


A nice clearing by day…


Can become a deadly trap by night!

Remember that Solasta II will allow you to explore its world freely, unlike our previous game where you could only travel to and from known locations. But with freedom also comes danger - take care not to go too far, lest you run into some nasty monsters you aren’t prepared for…


Say, are you sure this is the right way? I don’t believe our contact said anything about crossing the desert…

Adventurers by day, adventurers by night

Now all this is nice and beautiful, but what about the nitty gritty stuff? Well we’ve got something for you today. A new feature that we didn’t have in Solasta I, which is the ability to swap damage types! Some spells such as True Strike use this, but more importantly it’s the Sorcerer’s Transmuted Spell Metamagic’s whole shtick. Take a look!

Another thing we’re currently working on is… well, what is it you see?


These footsteps don’t look human… Be on guard, we won’t be facing bandits it seems. 

Might and Magic!

We’ve shown you a few spells in the last updates, it is only fair that we show you some class features in return. Let’s take a look at Solasta’s Paladins today, with two Channel Divinity powers: Purge Corruption, which removes a negative condition from an ally within 30’ - and Blinding Castigation, from the new Oath of Liberation, which blinds an enemy for up to 1 minute.


The battle is not yet over, keep fighting my friend!


You find the battlefield a little dark? Here, let me help you.

Thought we were going to leave you with that and nothing about spells? That’d be forgetting that our CEO’s favorite class is Wizard, and somewhere in the contract is stipulated that one must talk about spells in each and every article posted.


Look at all these spell icons, how much easier to understand they are compared to before!

An outfit for the road?

As always let us end this news with a new outfit to share - this one being not for the players but for the sand-dwelling travelers that you will come across!

That’s it for today! Keep an eye out as we will have more… much more to share soon! And see you on Thursday at 9 am PDT / 12 pm EDT / 6 pm CEST for those joining the Live Art stream giveaway!

Article by Tactical Myzzrym

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7 October 2025
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Our Team

Led by Mathieu Girard, who dreamed of making a D&D game and deep RPGs since his youth, Tactical Adventures’ team is filled with experienced industry veterans.

Brought together by our shared expertise and passion of making games, we are committed to our craft by keeping the studio to a relatively small size of around 35 people, allowing us to remain efficient and focused on creating great games with satisfying gameplay and powerful narratives.

As people who love both video games and Tabletop RPGs, our objective is to deliver a unique experience to players on both computers and consoles. With the support of trusty external partners, we are a united and ambitious team ready to take on our next challenge!

Our Mission

We are committed in giving our players the experience of playing a Tabletop RPG… but onscreen, through the faithful adaption of existing rulesets and the creation of vibrant fantasy settings!

Our dedication in making games together with our community thanks to frequent communication and player involvement is also in line with that goal. The fun of Tabletop RPGs is meant to be shared, and we intend to do our utmost to allow player creativity to flourish.

Want to join us ?

There are no current openings, but if you are really talented at what you do and you would like to join us, feel free to contact us !



Contact

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