Latest News

Hotfix #03 - v0.3.5.90393 + Character Creator Sneak Peek

Hotfix #03 - v0.3.5.90393 + Character Creator Sneak Peek

Greetings, glory seekers! 

Today we’re releasing a hotfix to deal with some of the most annoying bugs and crashes that were still present in the previous version. But that’s not all - we wanted to share with you some of the stuff we’re working on regarding the Character Creator. As you can imagine, it’s taking more time than we initially wanted - it started with some fairly small changes, and before long we were adding individual sliders all over the place! Anyway, a picture is worth a thousand words yadi yadi yada, so let’s go!

v0.3.5.90393 Changelist

  • Fixed not being able to access one ship in Caer Mar, which was blocking the Customs Inspection sidequest.
  • Fixed the game closing with an error message when playing offline. 
  • Fixed being able to get stuck UNDER THE SEAAAAA if you did a short rest while on the beach of Old Harbour.
  • Fixed a few crashes that could occur when loading save files and during loading screens.
  • Improved overall stability by fixing crashes detected in our game analytics. 

Upcoming Character Creator Update Sneak Peek!

Are those... Sliders?

That they are! The main reason why this large Character Creator patch is taking more time, the much requested sliders are making it in this future update! Want to adjust your jawline without your cheeks changing form? It will be possible! Take a look at three examples below with an Elf, a Halfling and a Dwarf.

Not just faces, but bodies too!

Why should my 17 STR monster of Fighter look no more muscular than my sickly 8 STR Wizard? Well, you will be able to change this with the new Body Morph feature! Time to give those martial classes some more muscle.

The only male body type available currently that you all know so well.

Now with a few more muscles thanks to the new body morph feature!

Voice Pitches incoming!

Four voices, four heroes - we hear you, that’s not enough! As mentioned multiple times adding new hero voices is a very expensive endeavor since Solasta II is fully voice acted, but that doesn’t mean there’s nothing we can do. Introducing the voice pitch options! Each voice will have five pitch options: Lowest / Low / Default / High / Highest. Make sure you play around with them to find the ones you like most!

Character Collection

Just like in Crown of the Magister, you will be able to save your Characters in the Character Collection after making them! This allows you to reuse them if you want to start a new campaign fresh, or quickly edit them to make them a Wizard instead of Fighter.

That also means: you will be able to share your characters to other players by going into your game folders and sending your character files (ideally in the future we want to make that a little easier, such as with codes or the like).

Remember, all of this is not here quite yet, but we’re working on it to get it out as fast as we can! 

Happy Little World Events Community Contest ending this week!

If you haven’t submitted your World Event to be implemented in Solasta II yet, you still have a little bit of time left! The Community Contest will now end on Sunday May 3rd instead of April 30th to give everyone until the end of the week. If you’re interested, make sure you read this article that has everything you need to know to participate!

As a reminder we’re still fixing bugs and crashes as we find them, but if you find yourself unable to play make sure you check out our Support website https://www.solasta-game.com/support, especially the articles about the game not starting and Intel CPU crashes. If none of those correspond to your issues, send us a ticket through the system and let us know your config, it will help getting to the bottom of it.

Article by Tactical Myzzrym

Follow us on:

29 April 2026
Community Contest - Happy Little World Events

Community Contest - Happy Little World Events

Hear ye, hear ye! 

It’s been almost 3 weeks since the launch of Solasta II in Early Access - enough for most of you to roam the lands of Neokos to your heart’s content. And we know you want more! That is why we’re here today… 

While part of the team is working on bringing you an upgraded version of the Character Creator, another part is looking towards the first Major Update coming later this year. One that will not only feature Multiplayer… but also new World Events to add more variety to your travels! And that’s where you come in, dear players - we know from Solasta I that many of you are awaiting the Community Contest to share your ideas. Now is the time, for the Happy Little World Events Contest starts today!

And we’ll be shipping cats to all the winners! Wait, I'm being told that’s illegal. We won’t be doing that. 

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Community Contest - Happy Little World Events

Click here to submit your event!

So what’s this all about? If you’re new, welcome! We’ve run Community Contests since the development of Solasta I to allow our players to share their creativity with everyone else by implementing the winners’ ideas in-game. Just like the TTRPGs we love so much are about building a story together, building the game hand in hand with our community has always been a cornerstone of Tactical Adventures. We’ve done NPCs, Lore Books, Subclass Designs… And now the new World Map in Solasta II opens up the possibility to create new World Events

Happy Little World Event is about creating short Random Events with beneficial outcomes and no combat encounters - give your fellow adventurers a little helping hand! For those with more… sanguinary dispositions, worry not - there will be other World Event Contests in the future.

Want to participate? Simply click on the image and it will take you to the form! 

That being said, don’t think that short means simple - Happy Little World Events will require quite a bit of time for you to complete a submission, which is why we have a full example of how to submit your idea below.

When does it start, when does it end?

It starts now (Tuesday March 31st 2026) and ends in 1 month, on Thursday April 30th!

How will I know if my submission is selected?

We will be reading through all submissions and selecting those we like the most! The winners will be revealed in a future news post before the release of the Q3 Multiplayer Update, and we will reach out to them for the rewards around that same time.

What are the prizes?

Winners will get all of the following:

  • 1x Steam Key of Solasta II
  • 1x PDF copy of the Solasta Revised Campaign Sourcebook
  • Their submission will be added in-game
  • Their name will be added in the credits of Solasta II as Community Contributor
  • The “Bard” role in our official Solasta Discord Server

What are the rules?

  • Please do not participate more than once
  • Please do not submit text from existing books / games / etc.
  • Please do not use generative AI to write your text
  • Please note that we may slightly adapt the text you submit
  • By participating, you agree to Tactical Adventures using the content you submitted. The legal guidelines can be downloaded here, if you’re proficient in legalese and want to dig into the document. 

TL;DR: If you submit something, you allow us to use it! Please only participate if you’re fine with all of the above. 

Example of a Grassland event visible on the World Map (Trigger: Visible)

What do I need to know before I start?

  1. Events for this contest are limited to one set of multiple choices (includes Skill Checks). 4 answers max, each with a consequence leading to the event ending. There will be no combat encounters.
  2. Remain within 250 words in total (description, choices, consequences), events that are too long will be automatically disqualified. Unfortunately we need to limit the length for localization purposes.
  3. Events can give gold (or take some away), items, XP 
  4. This contest is quite long to complete - we suggest you prepare your entire event beforehand to make sure you remain within the word limit!

Step 1 - Defining Your Event

  1. Terrain Type: Does your Event happen in a particular biome, or anywhere on the World Map?
  2. Diorama: Which of the seven diorama moods do you want us to use?
  3. Trigger: Is your event visible on the World Map or does it randomly happen as you travel?
  4. Day/Night (only available for random events): Does the event happen only at day or only at night?

Example of Grassland Event, Vantage Point mood (nighttime)

Example of Forest Event, Daytime, Discovery mood (daytime)

Step 2 - Introducing your Event

  1. Standardized Title: The game currently has 5 titles for World Events to choose from.
  2. Internal Title: The actual title of the event, that we may display in the future (3 words max)
  3. Intro Text: What text appears when the event starts.
  4. How many answers & what type: 4 max answers, each leading to the event ending. Types include normal (always visible), skill check (will trigger a skill check), hidden (answer only appears if party succeeds a hidden skill check) or none (no answer)

Example:

  1. Standardized Title: An interesting Discovery
  2. Internal Title: Purple Clearing
  3. Intro Text: While trekking through the forest, you stumble upon an odd clearing. Leaves shine with a strange purple light, soothing your senses and inviting you to stay. The place does seem safe, and you could use a small break
  4. How Many answers: 4 - 2 normal, 1 skill check, 1 hidden

Step 3 - Answers & consequences

  1. Answer: Always below 5 words (doesn’t include the skill check criteria in the wordcount)
  2. Consequence: What happens when you select the answer. Reminder: No matter the consequence, the party always leaves the event afterwards.
  3. Reward: If there is a reward linked to the consequence (don’t be too generous!)

After choosing an answer and getting the consequence, the only option will be to leave. 

Example:

  1. Answer #1: Let's rest here
  2. Consequence #1: As you sit down to rest, you soon notice that the flowers' strange coloring is due to a bag filled with broken vials in a nearby bush! Quickly sifting through it, you manage to find a few that were still intact.
  3. Reward #1: 2x Potion of Healing
  1. Answer #2: [Arcane Check DC 15] Examine the plants
  2. Consequence #2: Success: You are reminded of an experiment you read about some time ago, where an alchemist tried to "enhance" tea leaves by pouring potions on the poor plant. Sure enough, after looking around you find a bag filled with broken vials in a nearby bush. Quickly sifting through it, you manage to find a few that were still intact. Failure: You rack your brain but find no reason why those flowers appear purple when they shouldn't. You decide to stay clear of the place out of caution to avoid any inadvertent poisoning. 
  3. Reward #2: Success: 2x Potion of Healing, Failure: N/A
  1. Answer #3: [Hidden Nature Check DC 12] This place is unnatural!
  2. Consequence #3: Flowers of this species should never be purple, this place is clearly unnatural... and potentially dangerous! You decide to leave immediately.
  3. Reward #3: N/A
  1. Answer #4: Let's move on
  2. Consequence #4: Not willing to take any risk, you decide to move past this strange clearing.
  3. Reward #4: N/A

Total # of words (Intro + Answers + Consequences): ~ 220 words (under 250)

Still here after all of that? Click the image, it’s your turn now! 

Community Stream #15 Friday April 3rd

The game being out does not mean the Community Streams are over! Our next one will be hosted this Friday, where we’ll be back to a more relaxed Q&A stream. I will be taking questions on the game itself as well as the Happy Little World Events Community Contest, building an event live on stream with the viewers and submitting it together! 

See you on Friday, 9 am PDT / 12 pm EDT / 6 pm CEST!

Alright, that’s it for today. Quick reminder for those having issues or suggestions to drop by our Support Page, and if you enjoy Solasta II make sure you leave us a Steam review to help us grow!

Article by Tactical Myzzrym

Follow us on:

31 March 2026
Dev Update #24 - Solasta II is now available in Early Access!

Dev Update #24 - Solasta II is now available in Early Access!

Adventurers, the time has finally come!

We set sail for Neokos, each and everyone of us! Grab your sword, your boots, your spellbook - anything you think you’ll need to brave the harsh roads ahead of you. Those with the wisdom of age will remember: it is time to gather your party.

Hark brother! Winter is over. The game is finally out, our masters will return to feed us at last.

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Available on Steam now!

It’s been a little more than a year since we’ve announced Solasta II to the world, and another one since we’ve started working on it. Our Steam Next Fest Demo has now also run its course, living way beyond its intended lifespan - did you know we originally planned to take it down after the Next Fest ended in February 2025? Thankfully we realized that many more people would come to try it out… Hundreds of thousands in fact! Adventurers from all over the world, discovering Solasta II through the quaint village of Tor Wen. 

But now is the time to say goodbye to the Tor Wen demo, and welcome to the Early Access of Solasta II. Forged in the flames of passion and the many feedback from you, our players, the game is finally available on Steam, with a little launch discount for the next 14 days to celebrate its release!

And just like in our previous game, we have a little Supporter Pack DLC available for those who wish to give us a little extra to support the studio. Don’t worry though - no game content is locked behind this DLC! Think of it as a tip jar, which gives you a few fun cosmetic items as a little thank you.

Also, for those who own Solasta: Crown of the Magister on Steam, make sure you grab the Franchise Bundle for an additional discount! Heroes of the Rift, we salute you for your service.

Launch Celebration Stream with the Devs!

You’re happy, we’re happy - you know what we should do? Celebrate! We’ll be live for a few hours following launch, mostly drinking beers and eating snacks in the studio while discussing with various members of the team about the game and creating a few characters to play with. Come join us while you wait for the game to download, or if you’re stuck at work and can’t play at the moment (we won’t tell)! 

Oh and also… We’ll be giving away a few Solasta II Steam Keys for the occasion! If your wallet’s feeling a bit tight, or if you want to gift the game to a friend, make sure you enter the raffle! You can join us on Twitch or on YouTube, and get to know many faces that haven’t been on stream yet.

Bugs? Feedback? Where to go!

So you’re eager to help us during Early Access, you’ve found out about an obscure bug by making four rogues sneak attacking the same target at the same time? Say no more, we got you covered (and also, thank you for reporting it). Simply head to our official website, and in the Support Section you’ll find a big “Submit Feedback / Report a Bug” button.

This will allow you to either send us Feedback about how you think the game could be improved, or report a bug that you encountered. Keep in mind that in the case of bugs, we will need a save file! Without a save file it can become very time consuming for us to get to the bottom of the issue. 

Since this ticket system is pretty new, make sure you share this information around if you see other people asking or suggesting interesting things online! This will save us a lot of time trying to cross reference reports from the Steam forums, Discord, Reddit etc. As always, thank you so much for helping us make our game better! 

Note that the Support Section will also include most of the important known issues, so make sure you check the various articles to see if anything can help you with your problem! 

What’s next?

You didn’t think that we’d leave you to dry just because the game’s out now, did you? Right now, we’re standing at the bottom of the mountain - the climb has just started! Feast your eyes on the roadmap of upcoming Early Access updates.

And that’s not all! Just like in Solasta I, we’ll be hosting various Community Contests so we can build this game together. Fancy adding a few Random Events on the World Map? Keep an eye out…

Alright, that’s it for today - why are you still here, go enjoy the game now! And let us know if you enjoyed your stay in Neokos, make sure you leave us a review to help Solasta II grow!

Article by Tactical Myzzrym

Follow us on:

12 March 2026
Dev Update #23 - Character Creation

Dev Update #23 - Character Creation

Hello future heroes of Neokos!

Welcome to our final Dev Update before the release of Early Access. Only two weeks left! The studio is abuzz with anticipation, excitement, and to be honest - a sprinkle of anxiety as the game is about to leave our hands and head into the wild. They grow up so fast… That said, we’ll still be watching over it for quite some time. This is only the beginning after all, there are plenty of large updates in store! But enough dillydallying, we have a Character Creator Tool to present. 

If only the benefits of Long Rests could be transferred from our pets to us… We’ve all broken out the IRL Coffeelock build for the last straight! Just kidding, some of us are tea-powered. 

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Time to create your team!

You’ve launched the game, clicked on New Adventure, ready to start a new journey and…Wait, where is everyone? 

Aawwww dangit, this is just like my IRL tabletop sessions! Not cool, guys! 

Just kidding, we have a full video right below walking you through all the aspects of Character Creation. Turns out we realized while writing this article that we’d need waaaay too many screenshots to showcase everything, so a showing video would be much easier to explain everything. 

Still have more questions about it? Feel free to drop by our official Discord server and head to the #Ask-a-dev channel so we can give you answers!

... Is that Ben and Dev?

In case you missed it, we just released a video last week with our lovely Ben and Devora going over their 5 Top Improvements of Solasta II.

Look forward to more videos featuring them in the days / weeks to come!

Article by Tactical Myzzrym

Follow us on:

24 February 2026
Dev Update #22 - Ready Your Action!

Dev Update #22 - Ready Your Action!

Salutations you monster bashers!

Tick-tock tick-tock goes the clock, we’re just a little more than a month away now! And not a moment too soon, for we are starting to run out of topics to tease in these Dev Updates - the game, we want to give you the game! But you and I must bide our time, if only for a tiny bit longer. Without any more delay, let us jump into battle… and talk about the Ready Action! 

Don’t you look at me like that and eat your pancakes read your article, Kaiju. You know that’s all I can give you for now. 

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Community Stream #14 - Friday February 13th

Your monthly developer Yapatron-3000 is back for February, with plenty of fun anecdotes now that we’re heavily diving into debug and polish territory in anticipation of the Early Access release on March 12th. Have a question, or just want to share a fun moment with us? Make sure you drop by on Friday! 

Wait, what are we readying for?

Before we start diving deeper into the subject, some of you might be wondering: What even is Ready Action? Why is it so important?

To put it simply, Ready Action allows you to prepare an action in advance, and execute it when the right time comes. If you played other more firearms-heavy tactical turn-based games, you might be more familiar with the term “Overwatch” - a very useful feature when trying to lure the enemy in open grounds before shooting them.

Ready Action is most useful in a couple of situations, such as when an opponent is hiding behind cover and hitting them would be too difficult during your turn, or waiting for a foe to come to you instead of you running to them - but that’s just the start. Once you start taking into consideration initiative and turn order, and the vast arsenal of actions that each of your adventurers has access to… Plans can start getting very elaborate.

An arsenal of actions? Are we not just hitting the bad guy?

An excellent observation! If we were still in Solasta I, you would be right - the only possibility would be to ready a Melee Weapon Attack, a Ranged Weapon Attack or a cantrip. However, in Solasta II this is no longer the case - we aim to have most actions compatible with Ready Action over time. 

At the start of Early Access, Ready Action will also work with single target spells on top of the previously mentioned weapon attacks. Can’t reach your wounded buddy? Prepare a Cure Wounds and have them run to you on their turn. Worried that the Berserker next room might run in and cleave you in half? Prepare a Hideous Laughter and drop him as he rushes past the door (just pray that he fails his saving throw). That pesky crossbowman keeps popping in and out of cover to spray you down with bolts? Let’s see how they like a little Guiding Bolt to the face next time they try to do that. 

How does it work?

Normally on Tabletop you would be able to specify exactly when to trigger a Ready Action during combat. Keep in mind, unlike most games with the Overwatch feature, Ready Action can only be used during combat - no pre-fight Ready shenanigans! As soon as a hostile action is taken we roll for initiative! 

Now, we would have loved nothing more than to make it exactly like on Tabletop and give you all the possibilities you could imagine on how to trigger Ready Action… but this would be a liiiittle overwhelming - if we did, we’d have to code a puzzle game inside your tactical CRPG, and as much as I love Baba is You we are not aiming to create the next Action is Readied.

Let’s take an example. On Tabletop you could say “I will prepare Scorching Bolt and fire all 3 projectiles towards any Kobold who puts their filthy claw on that lever”. There are many conditions there, so let’s break them down. First, it will only trigger if someone touches the lever - someone could be barreling down the room towards you with a howling lust for your head, and you still wouldn’t be casting that Scorching Bolt. Second, if it’s not a Kobold, no Scorching Bolt either. It could be your (non-Kobold) archnemesis pulling the lever while staring you in the eye, no dice. Third, depending on how mischievous your DM wants to be at that moment, they could argue that a Kobold using any type of tool to pull the lever instead of using their claw… But now you’d know they’re just in for the love of the game. Let him know that he’s a doodoo-head and that you won’t be bringing snacks next time.

Anyway, see how far that would take us? All of this to say, Ready Action will be very straightforward at the launch of Solasta II Early Access - it triggers whenever a valid target enters the range of your Ready Action. If you ready a ranged damage spell, it triggers whenever an enemy moves within that range. If you ready a melee healing spell, it triggers whenever a wounded ally moves by you. So on and so forth.

As stated above, for now only single target spells and weapon attacks will be available to Ready Action - but in the future, we plan to have AoE spells and multi-target spells (like Magic Missile) be usable too with this feature. Our Tech Director even tells me that he would love to add different conditional toggles if we ever have the time, such as not triggering Ready Action if you currently have disadvantage, or if the enemy is beyond a certain range… But no promises here - it’s no secret that there’s a lot we want to do, but only so much time to do it! 

Alright, that’s it for now! Come back in two weeks for a deep dive into.. The Character Creator! It wouldn’t be Solasta if you had to stick to premades after all. And don't forget to drop by to say hello to us on Friday!

Article by Tactical Myzzrym

Follow us on:

10 February 2026
See All News

Our Team

Led by Mathieu Girard, who dreamed of making a D&D game and deep RPGs since his youth, Tactical Adventures’ team is filled with experienced industry veterans.

Brought together by our shared expertise and passion of making games, we are committed to our craft by keeping the studio to a relatively small size of around 35 people, allowing us to remain efficient and focused on creating great games with satisfying gameplay and powerful narratives.

As people who love both video games and Tabletop RPGs, our objective is to deliver a unique experience to players on both computers and consoles. With the support of trusty external partners, we are a united and ambitious team ready to take on our next challenge!

Our Mission

We are committed in giving our players the experience of playing a Tabletop RPG… but onscreen, through the faithful adaption of existing rulesets and the creation of vibrant fantasy settings!

Our dedication in making games together with our community thanks to frequent communication and player involvement is also in line with that goal. The fun of Tabletop RPGs is meant to be shared, and we intend to do our utmost to allow player creativity to flourish.

Want to join us ?

There are no current openings, but if you are really talented at what you do and you would like to join us, feel free to contact us !



Contact

To learn more, contact us: