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Road to Early Access - Answering your Questions

Road to Early Access - Answering your Questions

Alright folks! 

With the release of the Twitch Galaxies Showcase Trailer and the announcement of our Early Access release window, many of you have a burning need for answers - many of which we provided in our Community Stream earlier last week! Here is a recap of the most frequently asked questions, as well as some more specific ones that we noticed during our livestream. 


Sherlock has answers if you have coin...

For those who wish, you can also watch the VOD of the livestream available on YouTube, where we not only answer questions, but also reveal Solasta II’s World Map in-game for the first time!

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

When you say Early Access in early 2026, do you mean Q1 2026?
Yes! As Q1 is more of a business term, we opted for early 2026 instead to avoid confusing people. For those who may not know, Q1 means 1st fiscal quarter, which stretches from January 1st to March 31st. This gives you a little more information on when to expect the Early Access to hit the Steam store page! 

Can you give us the release date then? Pretty please?
Hahah no, that’s as much information as you’ll get for the release date. That said, we have a lot more prepared, so keep an eye out - you will find out more in the coming months! 

Any chance we get Spanish localization?
Absolutely! We are happy to announce that we will have Spanish localization ready for the launch of Early Access. I know we have many passionate (and vocal) Spanish fans, so this one is for you folks out there! We also have a few more languages in the pipelines that were not available in Solasta I, but these ones shall remain secret for now… 

What about consoles? 
We are aiming for console releases around the launch of 1.0! So no consoles during Early Access, but (hopefully) no waiting a year or two after the full game releases to join your PC compatriots either this time! 

For those who want to support you, will there be a Supporter Pack at launch?
Yes, just like in Solasta I we will release Solasta II with a $10 USD / 10 euros Supporter Pack. And just like in Solasta I, we want to remind everyone that this DLC is absolutely not mandatory, and is just there if you want to give our relatively small team a tip. There is very little value in getting it for the content, which will be a few cosmetic items - and yes, while they will look very cool, they will not impact your gameplay in any sort! 

Will we have Ready Action?
Yes! Funny story, Ready Action is among the many reasons why we moved the release date back a bit as it’s a costly feature that we originally planned for 1.0, but after going through the demo feedback decided to implement in Early Access instead. 
On top of that, we spent some time upgrading the feature - unlike in Solasta I where you could only prepare Melee / Ranged Attacks and Cantrips, the new Ready Action in Solasta II can be triggered with most actions - such as preparing Guiding Bolt or even Cure Wounds to heal the next wounded ally who moves next to you. 

What’s actually in the Early Access launch version of Solasta II?
At launch, the Early Access will feature more than 10h of gameplay and a max level cap of 4, with access to the Character Creator to build a full party. The six classes available immediately will be the Wizard, the Sorcerer, the Paladin, the Fighter, the Rogue and the Cleric, with the four ancestries being Human, Elf, Dwarf and Halfling. And yes, you will be able to multiclass! 

When can we expect the remaining classes to be released? 
We aim to have all the classic tabletop classes to be available at the 1.0 launch, however we can’t promise that yet as game development can be very tumultuous. Ideally we want to release new classes alongside our Early Access updates, and hopefully by 1.0 all of them will be ready!

Will the game have co-op multiplayer?
Yes it will! Our plan is to release co-op multiplayer as an Early Access update so we have more time to fine-tune it before the 1.0 release of the game. Meaning you’ll be able to play with your friends sooner rather than later! 

Article by Tactical Myzzrym

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4 November 2025
New Gameplay Trailer - Solasta II Early Access coming early 2026

New Gameplay Trailer - Solasta II Early Access coming early 2026

Well met adventurers! 

Our new trailer is finally out, and oh how we’ve been waiting to show you this one! We hope you’re as excited (if not more!) to set foot on Neokos now that you’ve watched it - and if you haven’t already, just scroll down a bit and you’ll find it here. 

The cat is out of the bag, Solasta II’s Early Access is coming early 2026! You heard that right, we’re taking a few more weeks (months?) to polish everything - we want to make sure we give you the game in a state we can be proud of. 

Now, I’m sure some of you will still have questions for us. Which is why we’ll be here with our CEO Mathieu to answer any questions you have live next Tuesday Oct 28th with a special Community Stream. We’ll also be showing off the actual overworld map travel in-game, so if you’re curious about how it looks and plays, don’t miss it!

Make sure to join us on Tuesday October 28th, 10 am PDT / 1 pm EDT / 6 pm CET (careful, the start time is slightly different than usual!) 

Article by Tactical Myzzrym

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23 October 2025
Dev Update #17 - Of Might & Magic & Art!

Dev Update #17 - Of Might & Magic & Art!

Hello there folks!

We can see many of you wondering “Is it Early Access yet?”, and my answer to you is… a little more, just a little more! I promise you we will have something to announce soon, so please bear with us a little more. Oh how we wish we could simply reveal everything right now, but some things must remain behind the DM screen. Now this doesn’t mean we don’t have anything to show - let us share with you our monthly allocation of development tidbits!


Don’t look at me like that, I told you already I can’t reveal the Early Access date yet. No, not even to you.

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Live Art Stream & Giveaway - Join our Art Director to chance winning Solasta II Steam Keys & hand-drawn sketches on October 9th!

After our very surface-level delve into The Temple of Elemental Evil, we’re now back to more Solasta II content! This time we’re doing something a little different by inviting our Art Director Thierry to sketch live on stream while we discuss lore and world building with our Game Director Xavier - namely to know more about the Siklas! Strange and mysterious folks native to Neokos, what secrets do they possess? 

We will be holding giveaways during the livestream to give out the drawings as they are being made (we estimate there will be three in total), which we’ll then send via postal service in the following weeks. Please note that French shipping services unfortunately can’t deliver mail to Syria, Yemen and Haiti. We will also be giving away 3 Steam Keys of Solasta II over the course of the steam, which will give you access to both the Early Access and the 1.0 version of the game once it is released! 

Make sure to join us on October 9th - keep in mind it’s a Thursday and not a Friday this time!

And with that out of the way, it’s time for some Development news!

Heading to town

Adventuring is a hard life, full of dangers and uncomfy nights spent in the wilderness - which is why every so often you will need to head back into town to unwind… and more importantly, sell your trinkets and baubles that you looted legally acquired along the way!


Where did we get those paintings? Errrr turns out one of the bandits we took care of was an art collector, yea sure let’s go with that.

Speaking of looting, we’ve also added a grid view to the inventory following feedback from the demo, as many of you were concerned about having to scroll endlessly to find your items once you start carrying a bit more stuff in your backpacks.


More items! MORE!

Adventurers by day, adventurers by night

Similar to Solasta I, your journey into Neokos will see you roaming through the lands in light and darkness alike! Make sure your party has at least one member with a good Perception score, you wouldn’t want to end up ambushed during your rest…


A nice clearing by day…


Can become a deadly trap by night!

Remember that Solasta II will allow you to explore its world freely, unlike our previous game where you could only travel to and from known locations. But with freedom also comes danger - take care not to go too far, lest you run into some nasty monsters you aren’t prepared for…


Say, are you sure this is the right way? I don’t believe our contact said anything about crossing the desert…

Adventurers by day, adventurers by night

Now all this is nice and beautiful, but what about the nitty gritty stuff? Well we’ve got something for you today. A new feature that we didn’t have in Solasta I, which is the ability to swap damage types! Some spells such as True Strike use this, but more importantly it’s the Sorcerer’s Transmuted Spell Metamagic’s whole shtick. Take a look!

Another thing we’re currently working on is… well, what is it you see?


These footsteps don’t look human… Be on guard, we won’t be facing bandits it seems. 

Might and Magic!

We’ve shown you a few spells in the last updates, it is only fair that we show you some class features in return. Let’s take a look at Solasta’s Paladins today, with two Channel Divinity powers: Purge Corruption, which removes a negative condition from an ally within 30’ - and Blinding Castigation, from the new Oath of Liberation, which blinds an enemy for up to 1 minute.


The battle is not yet over, keep fighting my friend!


You find the battlefield a little dark? Here, let me help you.

Thought we were going to leave you with that and nothing about spells? That’d be forgetting that our CEO’s favorite class is Wizard, and somewhere in the contract is stipulated that one must talk about spells in each and every article posted.


Look at all these spell icons, how much easier to understand they are compared to before!

An outfit for the road?

As always let us end this news with a new outfit to share - this one being not for the players but for the sand-dwelling travelers that you will come across!

That’s it for today! Keep an eye out as we will have more… much more to share soon! And see you on Thursday at 9 am PDT / 12 pm EDT / 6 pm CEST for those joining the Live Art stream giveaway!

Article by Tactical Myzzrym

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7 October 2025
Dev Update #16 - UNLEASH THE BEES!

Dev Update #16 - UNLEASH THE BEES!

Well met adventurers!

As summer is on its last leg, we’re finally seeing cooler days ahead. Huzzah! And that also means we’re creeping ever closer to the release of the Early Access, doesn’t it? Soon my friends, soon! Let the cooks in the kitchen the time to finish preparing your meal, as we want to give you something meaty - even if it’s “just” an Early Access and not the final release! We know you want to see more, hear more, learn more about Solasta II and we can say - we want to share more about the game too. We’ll have to wait a little more for that - but know that once the floodgates open, they won’t be closing back! 

A new adventurer has joined the party! Say hello to little Sanpo, level 1 kitten now part of the Marketing Team. 

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Community Stream #12 Friday September 5th - Temple of Elemental Evil Part 2

After wandering around the hamlet for about an hour and a half, our party is now ready to face the wilderness! This Community Stream will mark our second (and likely last) stream of The Temple of Elemental Evil, one of the original inspirations for the Solasta franchise. Come and witness yours truly Myzzrym fumble around the 3.5 ruleset that he has forgotten most of and watch him lament his subpar decision-making skills as his party dies in horrible ways. 

After this stream, we’ll go back to Community Streams that are 100% focused on Solasta II as we’ll be getting closer and closer to the release of the Early Access! 

NOT THE BEES!

What started as a fun little homebrew spell that we made in Crown of the Magister to shore up our lack of variety and number of cantrips slowly turned into one of the more beloved spells in the entire franchise (we have JoCat to blame for that). Annoying Bees is a cantrip that deals a guaranteed 1d4 piercing damage and gives the target disadvantage on Concentration Saving Throws until the start of your next turn, making it the bane of spellcasters.

Who would win? One venerable wizened wizard, or a bunch of jacked-up magical bees? (Art by JoCat)

Now forever part of the Solasta franchise, we couldn’t simply forget this silly little cantrip on the sideline. We proudly present you, Annoying Bees, Solasta II edition. 

Oh my lord they even properly follow you around for the entire round now, what a nightmare! Also, we should probably call it Annoying Bees now, seeing how many bees there are. If you’re wondering about why Joralas is charmed, he isn’t (although he wishes he were) - it was just a placeholder condition while we worked on the Concentration Saving Throw disadvantage part. 

Now, wizards aren’t the only ones eating good today. Divine spellcasters behold, a new homebrew cantrip for you as well! Holy Conduit is a melee spell that deals 1d6 radiant damage on hit… and then explodes, dealing an additional 1d4 radiant damage to all enemies within 5 feet if they fail a Constitution saving throw.

Boom goes the baddy! While this cantrip may seem powerful with its AoE effect, remember that on a single target it deals at most 1d10 damage, requires you to be in melee range, and that’s if you both succeed a spell attack roll AND they miss a Constitution Saving Throw. 

If you’re wondering why we’re making homebrew spells (especially as the Solasta franchise tries to remain faithful to the tabletop ruleset as much as possible), the reason is fairly simple - there are just not that many cantrips / spells available in the SRD in some cases, and we still want players to have the ability to choose between different options. 

Solasta… Evo.. Malmis! 

We’ve often had players asking if we would keep Verbal Components for spellcasting in Solasta II; and while we have already answered that we would, a video will probably speak (hahah, get it?) better than ever could. 

As a reminder, the way spell incantations are broken down:

  • The source of the spellcaster’s magic: Divine, Arcane, etc
  • The school of the spell: Evocation, Divination, etc
  • The effect of the spell: Healing, Damage, Utility, etc

What do you mean, game over?

Ahhhh, we can’t forget about good ol’ Game Over when working on a video game! So far, we didn’t have anything yet on that end - so even after losing a character you could keep running around, breaking all the quests and dialogs in the process and ruining your save file in the process. This era of the wild wild west is now over! When one of your characters dies, you will be prompted to resurrect them or reload a save file.

Make sure you stock up on scrolls of Revivify if your party members have a tendency of not being too careful! 

Making a pit stop in the countryside…

As you walk the peaceful coast of Neokos, your sixth sense starts to tingle. When was the last time you saw any animal? Should the seaside be this quiet? You look around you, your companion taking note of your sudden realization. Everything seems as peaceful as could be, yet you feel like you should be on guard… What’s your passive perception again?

Here is a first glance at one of the many random encounter maps that will be in Solasta II - for they will be sorely needed, considering the amount of travel you will be doing on the world map! Whether it is fighting monsters or encountering traveling NPCs, you will soon get to see more of them on your own. 

And in bonus, steal a glance at another upcoming level that will be included in the Early Access! All the grass! 

Let’s wrap it up with some more fashion

“More armour!” the people clamored. Then more armour we shall deliver! Take a gander at this magical half plate armor, a 3D version of the studded leather armor we showed last month and some priestly garbs worn by religious figures. 

Oh and, lest we forget - we’ve also got a 2D draft of the shields we are going to start producing! 

And that’s it for today! Come back next time for more news about the game, and see you on Friday at 9 am PDT / 12 pm EDT / 6 pm CEST for those joining us on our September Community Stream.

Article by Tactical Myzzrym

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2 September 2025
Dev Update #15 (August) - Traps & Armors Galore!

Dev Update #15 (August) - Traps & Armors Galore!

Good day to you, adventurers!

How is summer treating you so far? Are you accruing levels of exhaustion through failing the onslaught of heat-induced Constitution saving throws, or did you manage to find a place safe and hidden from the almighty Sun (CR Unknown)? We at Tactical Adventures are pursuing the development of Solasta II through what we colloquially call the “Summer Cheese” (hon hon so French) - with a schedule full of holes due to people taking a long rest with some well deserved vacations. But worry not, yours truly remains here to share new project advancements!


New project advancements AND cute animal pictures, I know some of you come for that sweet dose of serotonin.

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Community Stream #11 Friday August 8th

A new month means a new Community Stream. Join us this Friday to discuss everything Tactical Adventures and Solasta II… with a little something more! We’ll be diving back into some of Solasta’s original inspirations - starting with revisiting The Temple of Elemental Evil!

For those who may not know this game, The Temple of Elemental Evil (or ToEE) is a D&D 3.5 game released in 2003 by Troika Games, who also made both classics Arcanum (2001) and Vampire Bloodlines (2004). It is a Turn-Based Tactical RPG with full party creation which was arguably the most faithful representation of the 3.5 ruleset at the time. Sounds familiar, doesn’t it? 


Turns out I still had the game box in French lying somewhere in my house. Perception check, success!

More traps, more boom boom! 

Last month we showed you scalding hot geysers, this month we’ll show you a bit more of the traps we’re currently adding to the game - starting with magical runes that will lay in wait for greedy pillagers venturing into long forgotten ruins.

If you’re thinking “well obviously let’s not walk onto the glowing sigils”, first of all congratulations you’re probably smarter than the average adventurer who likes to touch everything that glows and eat anything that grows, but just know these magic symbols will NOT be visible to you unless you succeed on a Perception Check.

Fashion is mandatory

Many of you let us know that you enjoyed seeing the various armors we’re working on, so we’ll be sharing a few more today! Here are researches we’re doing on magical versions of the Studded Leather Armor and the Hide Armor.

We’ve also had a few questions regarding Wondrous Items and if they would appear on your characters when equipped. We are happy to say that some items such as gloves, bracers and boots will be visible on your character! Smaller items such as rings, bracelets and necklaces won’t be as they are a little too tiny to be visible most of the time so we prefer spending time working on other things instead. Headgears are also a little complex so they are not planned at the moment (as always, a smaller team means choices must be made…).

Let us see more of that brand new world…

As we’ve said in the past, Neokos is vast and varied in biomes and environments - all of which will need to be visible on the world map. We’re continuing our research on how to make your exploratory journey through the continent an interesting and visually pleasant one!

But the world map alone isn’t enough to make for an exciting adventure, so we’ve started creating smaller levels for random encounters! Did you ever wonder how they look very early on before we start adding all the visual fluff? Let me draw back the curtain for once.


Oh boy there isn’t much to see here! Are those spherical green blobs native to these lands?

Yes, every single location you’ll be walking through in the final game has started looking somewhat like this! But with just a few strokes of our talent level builders (alright I lied, more like a few days to a few weeks), all these barren levels soon become like… this!

Pretty stuff aside, what about the gameplay?

While we obviously can’t show you TOO much, we’re of course also working on adding new features on the gameplay side! For example, some of you noticed that in the Solasta II demo items wouldn’t stack properly - this is no longer a problem.

That aside, we’re also slowly adding new class features and spells to get ready for Early Access. Today we’re sharing with you the new Innate Sorcery power of the Sorcerer! Starting at level 1, they can use a Bonus Action to enter a heightened state during which their Sorcerer spell DC increases by 1 and they gain advantage on their Sorcerer spell attack rolls.

Oh and before we close this article, here are some fun facts from the survey!

  • Although no longer officially in the 2024 edition, the Half-Elf ranked amongst the most popular ancestry! The Half-Orc, not so much. Also, most of you would prefer us to keep their gameplay bonuses as close as possible to the 2014 version.
  • Among the classes that won’t be implemented at the start of Early Access, they were all surprisingly close in ranking, although the Warlock does eke out a win here.
  • The Ready Action is your top choice among the combat features you’re looking forward to.
  • Unsurprisingly, one of the things you look the most forward to in future post 1.0 launch content is a higher level cap (it’s also the hardest to do because of the implications, but hey never say never!)

And that’s it for today! Come back next time for more news about the game, and see you on Friday at 9 am PDT / 12 pm EDT / 6 pm CEST for those joining us on August’s Community Stream.

Article by Tactical Myzzrym

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5 August 2025
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Our Team

Led by Mathieu Girard, who dreamed of making a D&D game and deep RPGs since his youth, Tactical Adventures’ team is filled with experienced industry veterans.

Brought together by our shared expertise and passion of making games, we are committed to our craft by keeping the studio to a relatively small size of around 35 people, allowing us to remain efficient and focused on creating great games with satisfying gameplay and powerful narratives.

As people who love both video games and Tabletop RPGs, our objective is to deliver a unique experience to players on both computers and consoles. With the support of trusty external partners, we are a united and ambitious team ready to take on our next challenge!

Our Mission

We are committed in giving our players the experience of playing a Tabletop RPG… but onscreen, through the faithful adaption of existing rulesets and the creation of vibrant fantasy settings!

Our dedication in making games together with our community thanks to frequent communication and player involvement is also in line with that goal. The fun of Tabletop RPGs is meant to be shared, and we intend to do our utmost to allow player creativity to flourish.

Want to join us ?

There are no current openings, but if you are really talented at what you do and you would like to join us, feel free to contact us !



Contact

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