Latest News

Happy Little World Events - Let’s Meet our Winners!

Happy Little World Events - Let’s Meet our Winners!

Well folks, you didn’t make it easy for us to make a selection - your submissions were plentiful and your imagination limitless! But at the end of the day we were rightly reminded by our Producer that we couldn’t add them all, especially if we wanted to do more Community Contests in the future.

Without further ado, we present to you the 15 winners!

  • Unexpected Guest, by Peter Maguire
  • Ominous Cave, by Erik Paulsen
  • Glamour Pool, by Sabrina Arnold
  • Songs from Below, by Kaiden Sterling
  • Bard Song, by Frankie Bayak
  • Mysterious Nest, by Joe Cladingboel
  • A Curious Boy, by Gaz
  • Silent Guardian, by Emery
  • Bones of Darkness, by Troodon Master
  • The Grounded Sailor, by Hotenshi
  • The Strange Prism, by Delettre Alexis
  • Lover’s Rest, by Riahla
  • Wandering Scammer, by Cat Overlord
  • Gilded Trick, by Andrew Pratt
  • The Sickly Father, by Matthew B

We’ll be sending the prizes later this week, so if you find your name up there make sure you check your emails! We’ll inform everyone on our Discord server once they are sent, in case you want to make sure you didn’t miss them.

We aim to implement this round of Community Events in our EA1 Multiplayer Coop Update scheduled for Q3, so you should be able to see them in-game soon! And yes, we did say this round - there will be other occasions to add your own piece to the game. Maybe next time with a little bit of combat…? No promises!

Article by Tactical Myzzrym

Follow us on:

22 June 2026
Community Event & Stream - Share your Adventurers!

Community Event & Stream - Share your Adventurers!

Hoi hoi good folks!

It’s been a little less than a week since our Character Creator Update, we sure hope you’re enjoying diving into the new functionalities of the tool. In fact, we’re interested to see what you’ve cooked up!

Community Stream - Friday June 19th

It’s been a long time since our last stream, hasn’t it! We are back with a new Community Stream on Friday 19th at the usual 9 am PDT / 12 pm EDT / 6 pm CEST to discuss the update, answer your questions and… host a little Community Event explained right below!

We’ll also be announcing the winners of the 1st World Event Community Contest, so be sure to stick around if you were a participant! Although do not worry if you can’t make it, we’ll also write a small article to the name of the winners somewhere. 

Share your New Characters - Community Event

We’ve spent such a long time tinkering with the Character Creator, now all we want is to see the Characters you created! We’ll be selecting a handful to show on our upcoming Community Stream on Friday June 19th, so if you’re interested in sharing your heroes please make sure you participate!

You can find your character files in your game folder %USERPROFILE%\AppData\Local\Solasta 2\Saved\SaveGames, which has a folder with your Steam ID and a Characters folder inside it - make sure you saved those characters in the Character Collection in order for them to appear!  

To share the file, head to our Discord server, make sure you read and accept the rules and then head to the #event-share-your-adventurers channel to upload your Character Files!

See you on Friday folks!

Article by Tactical Myzzrym

Follow us on:

16 June 2026
Update 0.5 - Character Creator: Time for an Upgrade!

Update 0.5 - Character Creator: Time for an Upgrade!

Hear ye, hear ye! 

A few months ago we released Solasta II in Early Access, and you were many to point out that the Character Creator needed improvements. So we went back to tinker with it some more, with the aim to release a content patch before our next big Multiplayer Early Access Update later Q3 this year. And we’re happy to say, it is now available for everyone to try out - and it’s ended up so big that we could even call it an update… The big ol’ unplanned 0.5 Content Update!

Welcome, to the new Character Creator!

Well folks, here we are. While some of you enjoyed the level of customization available compared to Solata CotM, it was clear that many of you wanted more intuitive tools, more flexibility and more ways to make your group of characters truly feel like your own.

Now… are you ready to dive in?

New Character Presets

Customizing a character from scratch can be daunting, which is why we’ve added a new Preset selection screen at the start to help you build your character’s appearance! With twice as many Presets as before, this should help give you some ideas before you dive into the more in-depth customization options.

 

Time to fire up those sliders

While not in the original plan, you’ve been clear in letting us know that making your characters look precisely the way you wanted was way too complex - which is why we went back to the drawing board and adjusted our system to accommodate sliders! 

Give our 20+ new sliders a try and share your new characters with us!

Show me those muscles

We heard you clearly, a character’s identity does not stop at their face! You want your Paladin to be able to show those grueling years of training, after all who wouldn’t? The new body morph feature will answer that need.

Voice Pitches for our Heroes

We did say that budget prevented us from recording new hero voices (as the entire game is fully voiced), but that doesn’t mean we can’t work to alleviate the issue! Each voice will now feature five different pitch levels to give you more options when trying to figure out how you want your adventurers to sound like.

Save your Characters in your Collection

No more recreating each character from scratch! Once you’ve finished creating an adventurer, you will now be able to save them in your Collection to reuse and/or edit later. Such as… when the Early Access Update #1 will come out with Co-Op Multiplayer!

That also means: you can now share your character files to other players by going into your game folder %USERPROFILE%\\AppData\\Local\\Solasta 2\\Saved\\SaveGames, then select the folder with your Steam ID and open the Characters folder. 

And more!

As this is but the start of Early Access, we have plans to improve the Character Creator even further in the future! More customization options, new ancestries, new haircuts, new tattoos… We won’t be stopping any time soon! In fact, we should have a small follow-up hotfix in the coming week to hunt down the last few bits.

Note: For the participants of the Happy Little World Events Community Contest, don’t worry we haven’t forgotten about you! We’ll be announcing the winners later this month, so stay tuned!

Previous version will remain available

While your save files should remain compatible with the new update, you have the possibility of rolling back to the previous version if you’re running into issues that did not previously occur. To do so, simply right click on Solasta II in your Steam Library and select Properties, then go to the Game Versions & Betas tab and select previousversion. 

Just make sure you go back to the Default Public Version at some point, otherwise you won’t get the newest hotfixes later on!

v0.3.7.99125 Changelist

  • [Community Request] Added shortcut on Gamepad to switch weapon 
  • [Community Request] Added a setting to disable Minimap Rotation
  • [Community Request] Added a setting to disable Game Mute when Alt-Tabbed (this is for you streamers out there!)
  • [Community Request] Added a lot of localization suggestions from our Website’s Bug Reports as well as the Chinese localization mod by Fuyou1066. Please do continue to send us your suggestions for improvements, let’s make the game better for everyone! 
  • Fixed error message appearing on game startup when attempting to play offline. You should now be able to properly play Solasta II offline! 
  • Fixed chest being positioned too low on male bodies
  • Fixed hair being placed too high on female halfling characters
  • Made many improvements and bugfixes in various cutscenes. 
  • Fixed the tooltip UI flickering that could sometimes occur when targeting an enemy
  • Fixed Healing Word upcasting not scaling properly
  • Made some performance optimization and stability improvement (ongoing).
  • Fixed the “Playing Next” icon on the bottom right showing the wrong character. The DM was a little too distracted by snacks and didn’t pay attention to the turn order. 
  • Fixed Teleport Area in front of Lions Den’s door requiring you to cancel once before actually working. And also fixed the door being impossible to open from the other side. DOOR STUCK, DOOR STUCK!
  • Fixed a couple of instances of softlock that could happen after making an opportunity attack on an enemy.
  • Updated the Charm Condition description to correctly show that charmed enemies can still attack your allies (just not the charmer). 
  • Fixed Captain Rose Stormwinds refusing to interact with players when using Direct Control. She just hates controller players I guess…
  • Fixed some VFX conditions not disappearing when a creature dies.
  • Fixed opening and closing the inventory slightly increasing the game’s lighting. Before you ask: no, spamming that multiple times wouldn’t turn the screen white.
  • Fixed opening and closing the inventory during combat making spells VFX play again. I’m telling you this inventory has magical properties.
  • Fixed one harpy slacking off in Star Temple by always skipping her turn. Stop looking at your phone girl, it’s your turn to play!
  • Fixed reloading a save sometimes making the Combat Log display wrong information. Or… is it the right information from an alternative timeline…?
  • Fixed characters sometimes moving diagonally to attack a target that’s already next to them. Got to keep them on their feet!
  • Fixed characters casting a melee spell from afar incanting once at their current position and again when arriving next to their target. Tsk, such inefficiency. Should have paid more attention in magic school.
  • Fixed Acid Splash not hitting allies in its AoE. You can now proceed to friendly fire as intended per the rules. You’re welcome.
  • Fixed Haunted Harbor sometimes not properly spawning skeletons & the Giant Crab Dredger (Crab… Battle!)
  • Fixed Divine Shield cantrip’s temporary HP not being removed after 1 round.
  • Fixed Twosa being able to keep throwing Explosive Pearls after running out of them. Little cheating kobold! 
  • Fixed Find Traps not highlighting the traps after revealing them. C’mon it’s literally the name of the spell…
  • Fixed some Spectres T-Posing to assert dominance when slain.
  • Fixed Guidance + Stealth inflicting [Deafness] status IRL upon the player. 
  • Fixed spells granted by Ancestry or Feats incorrectly requiring a specific type of spell focus instead of working with any.
  • Fixed attacking a Sand Lion with a melee weapon causing yellow lines to appear across the terrain.
  • Fixed high ground tiles near an edge being sometimes hard to select due to the “Drop” prompt appearing over them
  • Fixed Fairies apparently somehow appearing to permanently have half-cover. Too small to see, too small to hit I guess?
  • Fixed Scroll of Burning Hand being named Scroll of Sleep. Oh lord we hope no one pranked their friend by trying to put them to sleep…
  • Fixed another batch of $Distance(XX) not displaying properly in the UI. If you find more after this patch, let us know by sending us a ticket!
  • Fixed some {gg} tags in Spanish that would incorrectly appear in texts. 
  • Fixed ground tiles sometimes being considered invalid after disabling or triggering a trap on them.  
  • Fixed Dryads turning into a pile of floating leaves when zooming out in Low Graphic Settings. This is… kind of hilarious in its own way. But not intended. 
  • Fixed a rare bug where a character could get stuck in water trying to loot a chest in Lion’s Den. Sorry Bobby, should have taken swimming lessons. 
  • Fixed a climbing prompt not working properly in Haunted Harbor.
  • Fixed Shadwyn’s Corruption not having any effect in combat. It should now be considered difficult terrain and deal damage over time. Deliciously evil!
  • Fixed enemies reappearing in certain levels like Star Temple and Lost Treasures if you left and came back later.
  • Fixed attributes gained through Feats being incorrectly saved upon entering the World Map. 
  • Fixed a blocker that could occur if you managed to kill all Kivulis under a certain amount of time at the funeral. Holy Mother, you murderous bunch! 
  • Fixed a rare bug where the Aether Pearl (Resurrection) pop-up menu would get stuck.
  • The off-hand bonus attack now properly requires attacking with a Light weapon first.
  • Fixed a rare bug where Elder Sand Lions could summon skeletons as reinforcement. Wait what?
  • Fixed looting the Ettin’s chest after defeating him making a second Victory pop-up appear. You already dusted the poor monster, no need to rub it in.
  • Fixed Twosa being wrongly named “A stronger Kobold.” in combat. SHE HAS A NAME!
  • Fixed being able to unprepare Divine Smite as a level 2 Paladin. If you do that you’re no longer a Paladin. Shame on you!
  • Fixed Use Device icon sometimes not properly being greyed out in combat when out of Action or Bonus Action. 
  • Fixed Boots of the Athlete looking like clown shoes when worn by an Elf. Just to be sure, give your nose a squeeze and see what sound it makes. 
  • Mage Armor should now work properly when the target is equipped with a shield
  • Fixed Liberation Paladin unlocking the wrong oath spells. 
  • Fixed a blocker that would occur if you left Tamesh Camp before taking a long rest, potentially locking you out of the Sentinel fight and making Sethina disappearing forever. Girl didn’t want anything to do with all this noise.
  • Fixed the crawling animation sometimes being very uh… strange… Yea let’s just say strange…
  • Fixed stackable items not stacking when dragging one onto another. Stack damnit!
  • Fixed some gear effects not showing up in the character sheet unless you closed and reopened your inventory.
  • Fixed companions not regaining their HP upon taking a long rest on the world map. I guess they were on permanent guard duty? 
  • Fixed Life Cleric Preserve Life forcing a Saving Throw… to heal? Excuse me?
  • Fixed Staff of the Deep requiring attunement (attunement system not yet available)
  • Fixed Breastplate only having a +1 max dex bonus instead of +2
  • Fixed Chain Shirt not being correctly tagged as an armor
  • Fixed Critical Fail rolls appearing green in the combat log as if it were a positive outcome. Which it is. Just not for the player.
  • Fixed Battle Cleric learning Scorching Ray instead of Acid Arrow as domain spell. 
  • Fixed Acid Splash requiring an attack roll.
  • Rogue’s Steady Aim should no longer allow you to move after using it. 
  • The target of Hideous Laughter should now correctly roll a Saving Throw when damaged
  • Fixed success calculation not taking into account Exhaustion debuff
  • Fixed a specific blocker that would occur in The Sentinel if you did a short rest exactly where traveling wagons would spawn at dusk. Hey! HEY! Move your vehicles, we’re resting here! 
  • Fixed Damion sometimes deciding to not attack at all during combat. Okay that’s it we’re banning phones from the table. 
  • Attacks & Spells with multiple damage types should no longer trigger multiple Death Saving Throws. 
  • Fixed Mana Painter Sorcerer Mana Drain’s damage not scaling properly. 
  • Fixed some missing quest markers in Tamesh Camp
  • Fixed Stem Sharpreef just chilling in the harbor of Caer Mar. Hey DM, you said his name was Stem? Wasn’t he supposed to be in prison? Oh shit you’re right! 
  • Fixed Status tab of the combat log not showing anything on the World Map. 
  • True Strike should now properly work with Sneak Attack and Divine Smite!
  • Fixed a Dark Zone not working properly in the Siklas Temple. 
  • Fixed a bizarre bug with weapons with Topple mastery where waiting too long to select an attack option (like Divine Smite or Sneak Attack) could end up with the attack dealing no damage.
  • Fixed clicking on a tracked quest sometimes not opening the correct quest in the quest journal.
  • Fixed the Apprentice Adventurer quest missing quest markers.
  • Fixed reloading a save file removing the Life Drain condition from your characters. Cheaty little hobbitses! Wicked, tricksy, false!
  • Fixed contextual actions like Searing Smite not working when starting an ambush with it (the regular attack would work but the additional effect like Searing Smite wouldn’t resolve). 
  • Fixed bonus action spells like Divine Smite showing up as options during an Attack of Opportunity (they shouldn’t). 
  • Fixed not being able to interact with a Harpy NPC while playing in Direct Control in the Siklas Temple.
  • Fixed a strange bug where if you had Greataxe Weapon Mastery, you could attack with a weapon, switch to a Greataxe and attack with it as well. I… guess I didn’t know the Greataxe was considered a Light Weapon with Nick Mastery? 
  • Fixed a blocker where failing the Hide and Wait option in the Two Etting World Event would get you permanently stuck. 
  • Fixed the second wave of Terror Birds during the final EA fight not doing anything. They just like to watch. 
  • Fixed Acid Arrow secondary damage not working properly
  • Fixed an issue where spellcasters with the Magic Initiate Feat would sometimes gain a lot of extra spells on level up. 
  • Fixed a rare issue where the Feat tab could disappear from the Advanced Character Creation when making a Fighter, preventing you from saving your character.
  • Fixed the Paladin getting Fighting Style: Ability Score Improvement at level 2. This Fighting Style does not exist. Yes, +2 attribute points is great. No you can’t keep them. 
  • Fixed a couple of instances where some saves would cause a crash upon loading. 
  • Changed Save File Folder to take into account the user (in case multiple players using different Steam Accounts play on the same PC). 

As a reminder we’re still fixing bugs and crashes as we find them, but if you find yourself unable to play make sure you check out our Support website https://www.solasta-game.com/support, especially the articles about the game not starting and Intel CPU crashes. If none of those correspond to your issues, send us a ticket through the system and let us know your config, it will help getting to the bottom of it.

Article by Tactical Myzzrym

Follow us on:

10 June 2026
Hotfix #03 - v0.3.5.90393 + Character Creator Sneak Peek

Hotfix #03 - v0.3.5.90393 + Character Creator Sneak Peek

Greetings, glory seekers! 

Today we’re releasing a hotfix to deal with some of the most annoying bugs and crashes that were still present in the previous version. But that’s not all - we wanted to share with you some of the stuff we’re working on regarding the Character Creator. As you can imagine, it’s taking more time than we initially wanted - it started with some fairly small changes, and before long we were adding individual sliders all over the place! Anyway, a picture is worth a thousand words yadi yadi yada, so let’s go!

v0.3.5.90393 Changelist

  • Fixed not being able to access one ship in Caer Mar, which was blocking the Customs Inspection sidequest.
  • Fixed the game closing with an error message when playing offline. 
  • Fixed being able to get stuck UNDER THE SEAAAAA if you did a short rest while on the beach of Old Harbour.
  • Fixed a few crashes that could occur when loading save files and during loading screens.
  • Improved overall stability by fixing crashes detected in our game analytics. 

Upcoming Character Creator Update Sneak Peek!

Are those... Sliders?

That they are! The main reason why this large Character Creator patch is taking more time, the much requested sliders are making it in this future update! Want to adjust your jawline without your cheeks changing form? It will be possible! Take a look at three examples below with an Elf, a Halfling and a Dwarf.

Not just faces, but bodies too!

Why should my 17 STR monster of Fighter look no more muscular than my sickly 8 STR Wizard? Well, you will be able to change this with the new Body Morph feature! Time to give those martial classes some more muscle.

The only male body type available currently that you all know so well.

Now with a few more muscles thanks to the new body morph feature!

Voice Pitches incoming!

Four voices, four heroes - we hear you, that’s not enough! As mentioned multiple times adding new hero voices is a very expensive endeavor since Solasta II is fully voice acted, but that doesn’t mean there’s nothing we can do. Introducing the voice pitch options! Each voice will have five pitch options: Lowest / Low / Default / High / Highest. Make sure you play around with them to find the ones you like most!

Character Collection

Just like in Crown of the Magister, you will be able to save your Characters in the Character Collection after making them! This allows you to reuse them if you want to start a new campaign fresh, or quickly edit them to make them a Wizard instead of Fighter.

That also means: you will be able to share your characters to other players by going into your game folders and sending your character files (ideally in the future we want to make that a little easier, such as with codes or the like).

Remember, all of this is not here quite yet, but we’re working on it to get it out as fast as we can! 

Happy Little World Events Community Contest ending this week!

If you haven’t submitted your World Event to be implemented in Solasta II yet, you still have a little bit of time left! The Community Contest will now end on Sunday May 3rd instead of April 30th to give everyone until the end of the week. If you’re interested, make sure you read this article that has everything you need to know to participate!

As a reminder we’re still fixing bugs and crashes as we find them, but if you find yourself unable to play make sure you check out our Support website https://www.solasta-game.com/support, especially the articles about the game not starting and Intel CPU crashes. If none of those correspond to your issues, send us a ticket through the system and let us know your config, it will help getting to the bottom of it.

Article by Tactical Myzzrym

Follow us on:

29 April 2026
Community Contest - Happy Little World Events

Community Contest - Happy Little World Events

Hear ye, hear ye! 

It’s been almost 3 weeks since the launch of Solasta II in Early Access - enough for most of you to roam the lands of Neokos to your heart’s content. And we know you want more! That is why we’re here today… 

While part of the team is working on bringing you an upgraded version of the Character Creator, another part is looking towards the first Major Update coming later this year. One that will not only feature Multiplayer… but also new World Events to add more variety to your travels! And that’s where you come in, dear players - we know from Solasta I that many of you are awaiting the Community Contest to share your ideas. Now is the time, for the Happy Little World Events Contest starts today!

And we’ll be shipping cats to all the winners! Wait, I'm being told that’s illegal. We won’t be doing that. 

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Community Contest - Happy Little World Events

Click here to submit your event!

So what’s this all about? If you’re new, welcome! We’ve run Community Contests since the development of Solasta I to allow our players to share their creativity with everyone else by implementing the winners’ ideas in-game. Just like the TTRPGs we love so much are about building a story together, building the game hand in hand with our community has always been a cornerstone of Tactical Adventures. We’ve done NPCs, Lore Books, Subclass Designs… And now the new World Map in Solasta II opens up the possibility to create new World Events

Happy Little World Event is about creating short Random Events with beneficial outcomes and no combat encounters - give your fellow adventurers a little helping hand! For those with more… sanguinary dispositions, worry not - there will be other World Event Contests in the future.

Want to participate? Simply click on the image and it will take you to the form! 

That being said, don’t think that short means simple - Happy Little World Events will require quite a bit of time for you to complete a submission, which is why we have a full example of how to submit your idea below.

When does it start, when does it end?

It starts now (Tuesday March 31st 2026) and ends in 1 month, on Thursday April 30th!

How will I know if my submission is selected?

We will be reading through all submissions and selecting those we like the most! The winners will be revealed in a future news post before the release of the Q3 Multiplayer Update, and we will reach out to them for the rewards around that same time.

What are the prizes?

Winners will get all of the following:

  • 1x Steam Key of Solasta II
  • 1x PDF copy of the Solasta Revised Campaign Sourcebook
  • Their submission will be added in-game
  • Their name will be added in the credits of Solasta II as Community Contributor
  • The “Bard” role in our official Solasta Discord Server

What are the rules?

  • Please do not participate more than once
  • Please do not submit text from existing books / games / etc.
  • Please do not use generative AI to write your text
  • Please note that we may slightly adapt the text you submit
  • By participating, you agree to Tactical Adventures using the content you submitted. The legal guidelines can be downloaded here, if you’re proficient in legalese and want to dig into the document. 

TL;DR: If you submit something, you allow us to use it! Please only participate if you’re fine with all of the above. 

Example of a Grassland event visible on the World Map (Trigger: Visible)

What do I need to know before I start?

  1. Events for this contest are limited to one set of multiple choices (includes Skill Checks). 4 answers max, each with a consequence leading to the event ending. There will be no combat encounters.
  2. Remain within 250 words in total (description, choices, consequences), events that are too long will be automatically disqualified. Unfortunately we need to limit the length for localization purposes.
  3. Events can give gold (or take some away), items, XP 
  4. This contest is quite long to complete - we suggest you prepare your entire event beforehand to make sure you remain within the word limit!

Step 1 - Defining Your Event

  1. Terrain Type: Does your Event happen in a particular biome, or anywhere on the World Map?
  2. Diorama: Which of the seven diorama moods do you want us to use?
  3. Trigger: Is your event visible on the World Map or does it randomly happen as you travel?
  4. Day/Night (only available for random events): Does the event happen only at day or only at night?

Example of Grassland Event, Vantage Point mood (nighttime)

Example of Forest Event, Daytime, Discovery mood (daytime)

Step 2 - Introducing your Event

  1. Standardized Title: The game currently has 5 titles for World Events to choose from.
  2. Internal Title: The actual title of the event, that we may display in the future (3 words max)
  3. Intro Text: What text appears when the event starts.
  4. How many answers & what type: 4 max answers, each leading to the event ending. Types include normal (always visible), skill check (will trigger a skill check), hidden (answer only appears if party succeeds a hidden skill check) or none (no answer)

Example:

  1. Standardized Title: An interesting Discovery
  2. Internal Title: Purple Clearing
  3. Intro Text: While trekking through the forest, you stumble upon an odd clearing. Leaves shine with a strange purple light, soothing your senses and inviting you to stay. The place does seem safe, and you could use a small break
  4. How Many answers: 4 - 2 normal, 1 skill check, 1 hidden

Step 3 - Answers & consequences

  1. Answer: Always below 5 words (doesn’t include the skill check criteria in the wordcount)
  2. Consequence: What happens when you select the answer. Reminder: No matter the consequence, the party always leaves the event afterwards.
  3. Reward: If there is a reward linked to the consequence (don’t be too generous!)

After choosing an answer and getting the consequence, the only option will be to leave. 

Example:

  1. Answer #1: Let's rest here
  2. Consequence #1: As you sit down to rest, you soon notice that the flowers' strange coloring is due to a bag filled with broken vials in a nearby bush! Quickly sifting through it, you manage to find a few that were still intact.
  3. Reward #1: 2x Potion of Healing
  1. Answer #2: [Arcane Check DC 15] Examine the plants
  2. Consequence #2: Success: You are reminded of an experiment you read about some time ago, where an alchemist tried to "enhance" tea leaves by pouring potions on the poor plant. Sure enough, after looking around you find a bag filled with broken vials in a nearby bush. Quickly sifting through it, you manage to find a few that were still intact. Failure: You rack your brain but find no reason why those flowers appear purple when they shouldn't. You decide to stay clear of the place out of caution to avoid any inadvertent poisoning. 
  3. Reward #2: Success: 2x Potion of Healing, Failure: N/A
  1. Answer #3: [Hidden Nature Check DC 12] This place is unnatural!
  2. Consequence #3: Flowers of this species should never be purple, this place is clearly unnatural... and potentially dangerous! You decide to leave immediately.
  3. Reward #3: N/A
  1. Answer #4: Let's move on
  2. Consequence #4: Not willing to take any risk, you decide to move past this strange clearing.
  3. Reward #4: N/A

Total # of words (Intro + Answers + Consequences): ~ 220 words (under 250)

Still here after all of that? Click the image, it’s your turn now! 

Community Stream #15 Friday April 3rd

The game being out does not mean the Community Streams are over! Our next one will be hosted this Friday, where we’ll be back to a more relaxed Q&A stream. I will be taking questions on the game itself as well as the Happy Little World Events Community Contest, building an event live on stream with the viewers and submitting it together! 

See you on Friday, 9 am PDT / 12 pm EDT / 6 pm CEST!

Alright, that’s it for today. Quick reminder for those having issues or suggestions to drop by our Support Page, and if you enjoy Solasta II make sure you leave us a Steam review to help us grow!

Article by Tactical Myzzrym

Follow us on:

31 March 2026
See All News

Our Team

Led by Mathieu Girard, who dreamed of making a D&D game and deep RPGs since his youth, Tactical Adventures’ team is filled with experienced industry veterans.

Brought together by our shared expertise and passion of making games, we are committed to our craft by keeping the studio to a relatively small size of around 35 people, allowing us to remain efficient and focused on creating great games with satisfying gameplay and powerful narratives.

As people who love both video games and Tabletop RPGs, our objective is to deliver a unique experience to players on both computers and consoles. With the support of trusty external partners, we are a united and ambitious team ready to take on our next challenge!

Our Mission

We are committed in giving our players the experience of playing a Tabletop RPG… but onscreen, through the faithful adaption of existing rulesets and the creation of vibrant fantasy settings!

Our dedication in making games together with our community thanks to frequent communication and player involvement is also in line with that goal. The fun of Tabletop RPGs is meant to be shared, and we intend to do our utmost to allow player creativity to flourish.

Want to join us ?

There are no current openings, but if you are really talented at what you do and you would like to join us, feel free to contact us !



Contact

To learn more, contact us: